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2010-11
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Frequently
Asked Questions Click
on any of the following questions. This will take you to the
answer. At the end of each section you will be able to select another question
by clicking top of page.
| Q: Why does
simulation work so well as a method of instruction?
A: Simulation
is an effective method of instruction because it does a better job
of involving the learner with the subject matter.
Rather than passively listening to a lecture or watching a
video, the participant becomes engaged and more of the brain is
employed in the learning experience.
Participants will remember information gleaned from the
simulation long after they have forgotten lectures and videos.
Learning associated with simulation lasts for decades. |
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| Q: Why were
these
particular simulations developed?
A: The
author, who had years of simulation experience, waited patiently
for someone to develop an American government instructional game
that remedied the problems that had limited the use of simulations
in the past. These problems revolved around inflexibility,
inaccessibility, artificiality and obsolescence.
There were very few who took on this challenge because of
the workload and the limited market.
Those who did make attempts did not solve all the problems.
In the mid 1990s the author gave up waiting and decided
to design a simulation that would meet the needs of potential
users.
The
Game of Politics©
macro
and micro simulations solve these problems plus enable more people to unleash the power
of active learning in their classrooms and communities.
These simulations are flexible--designed to work
with as few as 15 participants (4 in the case of micro
simulations) or as many as 75 (52 in the case of the micro
simulations). Users
can limit the simulation to just three sessions (1 in the case of micro simulations) or as many as 12 sessions (9 in the case of
the micro simulations). The simulations are made much more accessible
for the coordinator and the participants through careful design as
well as helpful manuals. The
simulations are made more realistic though the addition of
complex Story Lines and the exercises are kept up-to-date
through annual revisions of materials. |
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| Q: How are
these
simulations different from other simulations?
A: These
simulations, unlike many others, are able to focus on the whole political
system and enable participants to see how the individual parts
fit into the big picture.
The
Game of Politics©
macro simulation is much more flexible
than other simulations of American government, both in terms of
the number of participants as well as in the number of sessions.
In addition, this simulation is much more realistic because
of the addition of Story Lines that require participants to
balance the governmental routines with the pressures from a
dynamic environment. Unlike
other simulations, The Game of Politics©
macro simulation can’t get out-of-date because of annual revisions. Finally, this simulation is carefully designed so that the coordinator and participants get the simulation up-and-running
quickly.
Even
the micro simulations are different from other small-scale simulations. This
smaller versions enrich each micro simulation by placing the experience within
a highly realistic environment through carefully designed Story
Lines. This
environment puts each micro simulation in perspective (because
politics doesn’t occur in a vacuum) and it creates more complexity
for each participant. Annual revisions keep each micro
simulation from becoming obsolete. |
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| Q: Why are
these
simulations set in the future with fictional roles?
A: The
Game of Politics©
macro simulation as well as the micro simulation alternatives are deliberately set four to six
years into the future to avoid instant obsolescence and so that
participants are not able to mouth the rhetoric of current
politicians.
By having players assume fictional roles, the participants
are able to respond to political pressures by using their own
ideas and perspectives.
These simulations are trying to teach larger lessons than
can be obtained by merely mimicking current politicians or
debating today's "hot" issue. |
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| Q: Can these
simulations fit into my course?
A: The
Coordinator’s Manual of The
Game of Politics©
describes different approaches for integrating the simulation into a
course. This simulation can be used in an out-of-class conference approach
or online approach and not compete with any other classroom activities.
It can also be used in a lab approach during
specified sessions throughout the course.
This larger simulation can also be used in a modular
approach during a certain portion of the course, such as the
last few weeks. Suggested
course outlines are presented in the Coordinator’s Manual
that help set aside time for either the lab or modular approach
to the simulation.
The five micro simulations are
specifically designed to meet the needs of
those with limited time. The
same conference, lab and modular approaches that are used for the
larger simulation can also be used with each of the micro
simulations. |
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| Q: Do I need to
be a simulation expert to use these
exercises?
A: It
is not necessary to have simulation experience to use The Game
of Politics©. Step-by-step instructions are presented in the
Coordinator’s
Manual to help with planning and implementing
the simulations.
These techniques have been class tested for several years
and are effective.
In the event that the simulation coordinator needs
additional help, the simulation author, Don Jansiewicz, can be
reached via e-mail at janstrat@verizon.net |
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| Q: How much work
is required on my part to prepare and run these
simulations?
A: The
Coordinator’s Manual chapters for The Game of Politics©
macro simulation are written on two levels.
A "plug and play” or quick start approach is available for those
who do not want to make every planning decision.
A complete version is also available for the macro
simulation, and it provides
plenty of design choices for the coordinator.
In either case, it will be necessary to dedicate a few
hours of basic preparation so that participants will have the
materials that they need.
The
chapters on the micro simulations take a straightforward “plug and play approach” to
implementation. Yet, even with the micro simulations you can make adaptations
to suit your needs. |
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| Q: How do I start
and maintain the simulations?
A: After
all the participants have been placed in roles, the first session of The Game
of Politics©
macro simulation will begin
with a short speech by the President on legislative priorities.
Then, things just take off from there.
The Coordinator’s Manual for this simulation gives you step-by-step instructions on keeping
things moving ahead. As
participants try to accomplish the legislative and budgetary work
of government, you will add further complexity by distributing the
pre-packaged Story Line materials.
Specific
instructions are included for beginning each of the micro
simulations. Each
exercise moves forward based on the specific work
assignments as well as the Story Lines. |
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| Q: Why isn't this
a computer simulation?
A: Computer
simulations are very good for some things.
However, they cannot capture the drama, chaos and
spontaneity of politics. A
computer simulation is sterile when compared to the real world of
politics. The Game of Politics©
simulations are deliberately designed to
give participants a sense that they are caught up in a complex and
ever-changing system. Moreover,
these simulations absolutely require that participants interact
with each other. Interacting with a computer would be exceedingly unrealistic.
However,
it is possible to adapt both macro and micro simulations to work on
a network and have individual players in different locations. In order to do this the coordinator would need to create an
email system and chat rooms for the participants. |
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| Q: What if
somebody tries to ruin the experience for others?
A: It
is very rare that one or more participants would try to spoil the
experience for others.
In the real world of politics, individuals who are absurd
or destructive receive harsh criticism from the press and from
their colleagues.
These are natural consequences, and natural consequences are
always the best mechanisms for bringing stability to a social
situation.
In the event that a participant attempts to trivialize the
simulation experience, then, use natural consequences to modify
the behavior.
It works every time. |
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| Q: What if
the unexpected happens?
A: If
somebody gets sick, drops out or has a bad day, then, take the
same type of actions that would occur in the real world of
politics.
In politics, a political vacuum always gets filled, and
internal adjustments always have a way of stabilizing the system.
It should be the same for The
Game of Politics©.
Take the unexpected in stride and keep the game moving
forward. |
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| Q: How many
participants and sessions are needed?
A: You
will need a minimum of 15 participants for The Game of Politics©
macro simulation, and it can comfortably handle a maximum of 75
participants. The
macro simulation should run for at least three sessions (45-90 minutes
per session) with a maximum of 12 sessions. In the event of a class that meets just once per week,
several sessions can be joined together during individual class
periods.
Some
micro simulations can run with as few as 4 participants and some
can run with as many as 52 participants.
Actual minimums and maximums will depend on the individual
micro simulations. The micro
simulations can run from 1 to 9 sessions depending on
the particular micro simulation, the
time that is available and coordinator preferences.
Sessions for micro simulations can be as short as 45
minutes or as long as 90 minutes. |
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| Q: How do the
Story Lines fit into the simulation?
A: The
Story Lines are optional for the user, but they are strongly
recommended. These
scenarios enable participants to see that routine governmental
decisions cannot be made in a vacuum, due to a highly fluid and
unpredictable political environment.
These Story Lines, which change each year,
range from the deadly serious to the ironic and are designed to
bring more realism to the simulation experience.
Each
individual Story Line is carefully constructed to provide
background information, create tension (through memos, meetings,
press conferences and editorials) and then move the participants
to make decisions or take some action. The participants do have discretion, but often the
environmental pressures shape their decisions, as they do in the
real world.
When Story
Lines are employed in The Game of Politics©
macro simulation, the participants will
encounter:
- 6-18
Story Lines on Bills
depending on the length of the simulation,
- 6
Story Lines on Budgetary Issues,
- 1-12
Story Lines on Constituency Matters
depending on the number of participants and length of the
simulation,
- 1-2
Story Lines on non-political Distractions
depending on the length of the simulation,
- 3-6
Story Lines on Domestic Issues
depending on the length of the simulation,
- 3-6
Story Lines on Foreign/Military
Issues depending on the length of the
simulation and
- 2-9
Story Lines on unanticipated Wildcards
for legislative and executive players depending on the
number of participants and the length of the simulation.
In the
micro simulations, Story Lines are
adapted to fit the subject matter. Memos to those who are not part of a particular micro
simulation are eliminated. Yet,
these Story Lines are communicated to the media and help provide a
sense of context for each micro simulation.
They do so by informing participants about developments in the larger
political environment.
Although
it is recommended that the Story Lines be included, it is quite
possible to drop any or all of the Story Lines by removing those
pages and concentrate more on the routine decision-making
processes. |
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| Q: How do I
give students a grade for the simulation?
A: Assigning
a grade is optional.
If a grade is to be assigned, the Coordinator’s Manual
in The
Game of Politics©
outlines several alternative
approaches to assessment that can range from self-assessment by
the participant to peer assessment or to coordinator
assessment.
Evaluation can concentrate on effort, results or written
reflection on the simulation experience.
The same approaches can be used in evaluating participants
in the micro simulations. |
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| Q: What if I
have questions after the simulation begins?
A: Don
Jansiewicz, the author of the simulations, is always willing to
help you have a successful experience.
He can be reached easily at janstrat@verizon.net
He welcomes your questions, comments and suggestions. |
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